import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
(1, -1, -1),
(1, 1, -1),
(-1, 0, -1),
(0, 0, 1)
)
edges = (
(0,1),
(1,2),
(2,0),
(3,0),
(3,1),
(3,2),
)
def piramide():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0,-5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
piramide()
pygame.display.flip()
pygame.time.wait(10)
main()
Evidencia de la instalacion de Worbench Tablas: Estructura de las tablas: Conexion Python y mysql import pymysql try: conexion = pymysql.connect(host='localhost',user='root',password='cuaj990804',db='empresa') print("Conexion correcta") except (pymysql.err.OperationalError, pymysql.err.InternalError) as e: print("Ocurrio un error al conectar: ", e)
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